![]() ![]() ![]() ![]() Similarly, items belonging to real individuals – such as the blanket of Lore Engels-Meyer, evacuated from her home in Berlin when the Second World War broke out – appear alongside case studies like Bury Me, My Love and This War of Mine. Common gameplay tropes such as explosive barrels and sniper rifles will feature next to collection items like facial prosthetics, developed in the First World War to disguise injuries caused by modern combat. Using these diverse case studies, War Games invites visitors to interrogate the tension that exists between the thrill and tragedy of warfare in a game and its repercussions in the real world. Whereas Worms, a 2D artillery game, portrays its protagonists as an elite army of cartoon worms, tapping into a de-humanising mechanism that artists, such as Beatrice Fergusson in her sketchbook from 1938, have used to process the traumas and anxieties of conflict. Others use distinctive graphic styles and techniques which reveal contemporary societal attitudes.įeaturing in the exhibition, Six Days in Fallujah is informed by the real testimonies of marines, soldiers and civilians affected by the Second Battle of Fallujah, a crucial operation in the Iraq War. Featuring blockbusters like Sniper Elite 5, recently released by lead exhibition sponsor Rebellion, and Call of Duty: Modern Warfare, the War Games exhibition presents 12 unique titles including video games and a military training simulator alongside new acquisitions and objects from IWM’s collection, raising questions about how different developers have portrayed conflict and highlighting real-life stories which many have drawn similar inspiration from.įrom first-person shooters to real-time strategy campaigns, modern games often depict thoroughly researched historical events. ![]()
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