That means there's not much of an incentive to capture any enemy alive, apart from challenging yourself. The same can be said to the earned Moolah, since we can't spend it outside of a few upgrades in the general store. The game even tries to include some stealth, but apart from hiding in a few bushes, this component is underdeveloped. The environments aren't all visual masterpieces, but there is a decent variety, even though a few areas look similar. The encounters are generally fun and reasonably varied, it's remarkable since the title is about 15 years old at this point. Apart from ammunition, there are also some environmental hazards - e.g., cranes, fans, water - that can be used to kill enemies by activating them or pushing enemies into them. It isn't the most varied arsenal in a video game, but it's varied enough that it is fun to experiment and use them in different situations over the 10+ hours. Some enemies and bosses are designed with certain ammunition in mind. Once we defeat an enemy, we can vacuum them up and receive a bounty when we return to town. We can either kill or disable them, but we get more Moolah if we capture (or vacuum) them alive. As mentioned, we take on bounties and then hunt down the culprit and any minions. It's also where the general bounty system kicks in. It's essentially what makes the gameplay varied and interesting, since we can swap between available ammunition types. There are chipmunks to lure enemies to locations by making noise, spiders to entangle enemies, skunks to make them pass out and vomit, bugs with an electrical current to serve as a trap and distraction. We can load up to two types of ammunition into our crossbow, all of which serve different purposes. The only weapon aside from our fists is a trusty crossbow that we use to shoot live ammunition at enemies. It's what sets apart Stranger's Wrath from other games. The other reason is the main combat attraction, Stranger's crossbow. That's one of the reasons why I remained in first-person mode as much as possible. It's also as if Stranger loses all of his weight in this mode jumping and traversal feel much smoother and precise. Some platforming elements, such as climbing ropes, require us to switch back into third-person. We can still double-jump for platforming purposes, but melee attacks are limited to a simple jab. In first-person view, the gameplay changes quite a bit. Stranger can also attack using a headbutt and a rotary melee attack that is handy when surrounded by a bunch of enemies. It's more of a start-stop-start motion that doesn't really blend together well. When Stranger misses a platform and falls, it highlights the game's lack of fluidity that we're accustomed to in most platformers. It's not difficult, but his movements are relatively clunky and ponderous. We can double-jump on platforms, slide down angled surfaces, and climb ropes. When platforming, Stranger has some weight to him. Both gameplay styles work well, but it can be strange to frequently switch between them because the viewpoint drastically changes the way Stranger moves. The former is more pronounced than the latter, but both are required in equal measures. Oddworld: Stranger's Wrath HD mixes two distinct gameplay genres: first-person shooter and third-person platformer. Chances are that if you weren't a fan of the original, this port would likely frustrate you. The gameplay, story and structure hold up relatively well, especially considering the game's age. What starts as some loosely strung-together bounty missions evolves into an interesting and twisting story. As such, we take on contracts to deliver bandits and collect bounties - either dead or alive. Stranger is a tough-as-nails bounty hunter who's always on the lookout for some Moolah, which is the currency in this world. In Stranger's Wrath, we control Stranger, a creature that's a mix between a dog, lion and man. Stranger's Wrath HD might be a great entry point, as it tells a mostly contained tale while retaining the series' signature visual style. If you haven't heard of Oddworld, there are a few games that you may want to catch up on. Let's see how well the HD version on the Switch holds up in 2020. While a dedicated fan base is great, they aren't worth a lot if the game doesn't perform up to today's standards. It was only a matter of time when we would get the first Nintendo Switch port, et voilĂ , Oddworld: Stranger's Wrath HD is here. Released in 2005 for the original Xbox, Stranger's Wrath didn't sell incredibly well, but it spawned a faithful following and many ports.
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